High Elves vs. Goblins
The Winds of Magic have great influence on the minds and hearts of human and beast alike—a power both to inspire and to destroy. Though the winds have long been untamable, never before have the annuls of the Old World documented a time as this, a time where the winds have run so wild as to evade the grasp of even the most proficient of ancient scholars. Mages from the great Skaven, Elven, and Empire armies, driven to the point of insanity by the surging winds, have ventured out at the helm of their armies to the Clearing of Kidahth in order to attempt to channel the magical waves as a weapon with which to smite once and for all their hated enemies. Will the clandestine tactics of the magisterial mages prove adequate for decimating the armies that stand against them? Or will the armies be destroyed as a consequence of the hubristic attempt to control the ultimately uncontrollable? Only the winds with their unpredictable inspiring power carry the answers to such grave unknowns.
The ground has begun to tremble from the vibrations of the feet of thousands of rat warriors. Tucked away on the edge of the ruined village of Fjellheim is the small Empire force, waiting in anticipation for the coming onslaught. A fog with the harsh scent of black powder floats across the Imperial war machines while the armor of the spearmen and cavalry glimmer in the dancing rays of the morning sun. A roar is heard in the distance as giant rat ogres bound through the forest flanked by terrible Skaven war machines. The gaze of the resolute soldiers of the Empire is met by the thousand bloodshot eyes of slaves and clanrats. A horrible crackling sound like approaching lightning emanates from the front lines as the mighty Skaven Gray Seer summons his magical bolts in terrifying plumes of green. The Empire hangs together by a thread. The civilized world is collapsing. The vermin invasion has begun.
Lizardmen vs. Dwarfs
Tremors from the marching mass of the hated Orcs and Goblins of the Dark Regions of Zaanech have begun to be felt in the border regions of the great elven kingdoms. In their attempt to overwhelm the lands of the Empire by moving in a putrid pillar of power into the southwest corner of Altenstein Territory, the Orcs and Goblins have chosen the easier course by avoiding the tangled Forest of Finngroth and instead working their way along the grassy plains to the east. Receiving word of this movement from Empire scouts, the Emperor has made a desperate appeal to the elven elite with the promise that an elven victory would be rewarded with the return of the northeast corner of the woods to elven control. Concerned more with the land of their ancient ancestors than their own lives, the elven elite have accepted the offer and now lie in hiding in the forest waiting for the perfect moment when the flank of the Orc and Goblin horde is most vulnerable to be pierced by the glimmering weapons of the Elves.
High Elves vs. Empire
Dwarfs vs. High Elves
High Elves vs. Dwarfs
Empire vs. Dwarfs
Legendary Battles Scenarios
Empire vs. High Elves
High Elves vs. Orcs
Wood Elves vs. Dwarfs
Empire vs. Skaven
Skaven vs. Empire vs. High Elves
A new turbulence has emerged within the winds of magic. Mages from across the Old World have begun to sense this ominous force, and one by one they have departed from their lands in search of its source. By coincidence or providence, four mages have converged on the Forest of Noh-Amar where an outcropping of potent magical crystals has mysteriously pierced the crust of the earth from the depths below. And now, the battle is on to see which mage will remain standing in order to make claim to this great unknown power.
Empire vs. Goblins
The coffers of Emperor Karl Franz continue to grow exponentially as a result of a string of successful Empire campaigns. Moreover, the Emperor no longer has an adequate number of soldiers to transport his treasure from the border regions to the imperial capital. In the quaint village of Mitterdorf a dangerously small group of Empire soldiers is preparing to depart with their glimmering delivery. Word of this has, however, reached the Lizardmen king, and in a calculated move to exploit the vulnerability of the over-stretched imperial forces he has sent out a small band of archers in order to attempt a quick and covert heist. Although surprise is on the side of the Lizardmen, little do they realize that imperial reinforcements have been garrisoned in the village in preparation for precisely such an assault.
The Skaven vermin have been on the move. As with an infectious disease, a band of Clanrats led by Lord Verminkin have spread through the border lands and have now overrun the elven village of Fuhrla-Hana. The residents of the village have fled and left the noxious Skaven beasts to their destructive purposes. But word has made it west to the High Elf king Glathæl, who, with the wrath of the ancients, has dispatched a band of elite elven warriors to purge the village of its Skaven sickness and thereby to reclaim the honor of the Elves.
The Empire campaign against the fierce Norse Warriors of Sturemark has raged on longer than Emperor Karl Franz could have anticipated. Imperial supplies have now become scarce as the hunger of soldiers begins to replace the thirst for blood that carried these same soldiers into the front lines. In response, the Empire generals have sent out several hunting parties into the Misty Highlands in order to track down the great highland sheep so as to return to camp with much-needed sustenance. However, to complicate matters, not only is time running out but a thick fog has descended upon the Highlands—cutting down the Archers’ visibility and making their desperate commission far more daunting than imagined.
Dwarfs vs. Skaven
The great King Laz-Inaash of the Lizardmen tribes of the southern kingdom has fallen ill and the call has gone out to Prince Ixchua of the neighboring regions to step in as regent. The Dwarfs to the north, upon hearing this news have seized upon the opportunity to weaken their hated scaly enemies by intercepting the prince on his eastward journey. Following a flawless capture campaign, the Dwarfs have pulled back to a remote wilderness area where they have thrown the captive prince into a makeshift cell as they await instructions from King Thromgril regarding their next move. But little do they know that a small band of Lizardmen warriors has silently pursued the Dwarfs in the morning mist—waiting for the perfect moment to rush in so as to rescue their captive regent.
The High Elves have been unable to hold their position on the Plains of Pællené under the sheer weight of the invading Goblin horde. In an act of desperation, Prince Althran Stormrider has pulled back with his few remaining forces to a small elven village on the northern edge of the Pass of Rolanær where he has been pursued by the blood-thirsty Goblins. With the little remaining courage he is able to muster, the Prince makes a defiant stand in the village in order to prevent his hated enemy from marching onward to the elven kingdom. But the resolve of the Elves is weakened with each beat of the terrifying Goblin drums. Can the Elves hold until reinforcements arrive? Or is there no hope remaining for this wounded band of warriors?
Skaven vs. Empire
The Skaven hordes had proven too powerful for the Dwarfs of the kingdom of Roal-Maalthram, and now the Dwarfs are facing what may be the greatest defeat that the race has seen in over a century. Despite their incredible will to continue in the battle until the final drop of blood has been spilled, General Tharian has drawn his troops back to the protection provided by the dwarven Keep of Krömgril behind the great wall of Krömgril. The great dwarven Door of a Thousand Tears has been sealed and the ramparts have been manned as Tharian and his brave band stand in waiting in preparation for the inevitable verminous onslaught. The torturous silence is short-lived with the sickly sound of scurrying claws echoing louder and louder through the mountains as the Skaven make their murderous move on the wall and the keep.
The legend of the Orb of Orthanél is as ancient as the misty mountains that ring the border lands of the High Elves and the Empire. In the third age, however, the legend was proven true. Sensing a disturbance in the winds of magic, scouts from both the High Elves and the Empire were sent out to locate the mysterious object, and the scouts from both sides returned with stories of a wonder beyond the comprehension of either elf or man. And now, powerful mages from both the Elves and the Empire have amassed armies to march out with the intent of claiming the great Orb for themselves and for the glory of their kingdoms.
For years the Skaven vermin led by Lord Naageth have been seeping like a putrid poison into the Goblin lands. As a vengeful response to stamp out this growing nuisance, the Orc Warboss Zalak has marched out with his own horrifying horde of warriors in order to cut down his rodent enemy with the swiftness that comes only from the deep hatred of the Orcs and Goblins. In their hasty headlong rush to destroy the other, these two great armies have stumbled into the dangerous Magical Stonefields of Smaaland where the stones themselves are infused with a cataclysmic power meant to decimate any unwanted visitors. And now, as the battle has begun it becomes clear that destruction is inevitable for one army at the hand of the other. Or, perhaps both armies will fall under the overwhelming magic of the Smaaland stones.
A haunting sense of unease pervades the otherwise serene village of Talaneth in the border region of the northern Empire. The great Skaven army led by Lord Verminkin has been routed by the High Elves at Rolanær Pass, and now the disbanded Skaven have been picking their way through the outskirts of the Empire as they attempt to regroup their tattered numbers on the high plains of Uro-Kalash. To the misfortune of the residents of Talaneth, a pack of famished Rat Ogres has stumbled into the quiet village in hungry pursuit of the Emperor’s livestock. The alarm has been raised, and a handful of archers, armed with simple long bows, have joined together in order to march out in courageous defense of the Emperor’s flock.
The Orcs and Goblins have been threatening the peaceful life of the Empire in the small village of Kleindorf on the edge of the great imperial forests. In response, the great battle wizard Signar Aisenström, from his mystical tower far away in the capital city of the Empire, has summoned a great power to split the earth wide open, leaving a deep and dangerous chasm so as to halt the otherwise overwhelming Orc and Goblin onslaught. But this magic tactic has proven only temporarily effective. Prodded on by their blood-thirsty general, the Orcs have begun to fell the long and broad trunks of the Emperor’s groves and to fashion them into crude bridges with which to attempt to cross the treacherous chasm. Will the imperial forces be able to hold off the crush of the Orc bridge builders, or is there no hope for the defenders of the Empire?
Skaven vs. Orcs and Goblins
The hearts and minds of men can be easily won over by the promise of power and treasure. Dwarf General Thane Gromhart has long been waiting to make his move on the capital city of the Empire, and now he has discovered a devious route into the imperial power structure. A secret message has been sent to the imperial guard with the tantalizing proposition to join the Dwarfs in their surprise attack planned for dusk of the first evening of the new moon. Will the imperial guard remain loyal to its leader, will it waiver in its decision or will it march out in treacherous defiance of its Emperor in order to join sides with the unwavering dwarven forces?
Empire vs. High Elves vs. Skaven vs. Goblins
Lizardmen vs. Empire
High Elves and Wood Elves vs. Orcs and Goblins
It was a time of unrest among the races of the Old World. The High Elves of Ulthran Solahr in the northern kingdoms were preparing an attack upon the Dwarfs to the south. In an act of desperation, King Gorimthral of the Dwarfs dispatched his trusted warrior Thane Thoranav with a band of warriors to deliver a chest of gold to the Ogre mercenaries of Zenetar in the hopes of forging an unholy alliance against the Elves. The journey for the Dwarfs was only a short trek through the Forest of Faldìr. But little did Thane Thoranav know that in the shadows of the woods lurked the fearless Glade Guard, prepared to offer their lives in defense of the elven kingdoms.
The never-ending aspiration for expanded territory at the heart of human and elf kings has led the two great races to push beyond their lands into the Rocky Regions of Raafælt. Prince Nathanáh of the High Elves and his counterpart in the Empire, General Metzen have been dispatched with a small band of soldiers in order to survey the unknown region and to assess its value for enriching the coffers of their respective royal leaders. But in moving through Raafælt these two bands have caught sight of one another, and now they have charged out each in turn to make sole claim to the new-found region.
The Age of Honor has slowly started to crumble as races that have long been allies in the Great War have begun to turn on one another. In their insatiable quest for wealth, the Dwarfs of the cavernous realm of Karathania have emerged from the shadows to overtake the High Elves who have inhabited the mainland in order to capture the great Orb of Drælkkot that has long served as the life force of the Elven community. Word of the theft, however, quickly reached Queen Alarielle who, without delay, dispatched a band of warriors to retrieve the Elven treasure. Sensing the perturbations in the air from the oncoming Elven flyers, the Dwarves have bunkered down with their artillery turned upward in anticipation of the terror from the skies. Will the Dwarven stubbornness and steadfastness prove enough to repel these shock forces or will the High Elves prevail in reclaiming both their treasured orb and their ancient honor?
The Empire has suffered a great defeat at the hands of the vicious Goblins in the Mountains of Mol-Dakka, and now the great Goblin army has begun to march west upon the Empire lands. With his few remaining Knights of the Inner Circle, General Hapfkamp has lit off with the speed of well-trained steeds in order to warn the Emperor and to begin preparations for the Goblin onslaught. The quickest route back to the Empire passes through Kalohm Pass, but when the General arrives he sees that the Goblins have already set up a blockade. Courage alone guides the tattered knights as they charge their way to glory through the Goblin hordes.
High Elves vs. Skaven
Empire vs. Orcs and Goblins
The winds of the Old World have arisen again in power. Alongside these winds, the kingdoms of the Dwarfs and the Elves have also risen from the remnants of their ancient glory. In pursuit of the riches of the Elves, the Dwarfs, led by Thane Grom-Thale, have slowly crept into the elven lands where they are met by the steadfast great mage Rahl-Ahthæl and his band of elven soldiers. As if by fate, the great howling winds on the Hills of Hæreth have pushed these two armies into conflict, where neither the winds nor the warriors show any sign of relenting.
The honorable High Elves of Fahl-Uhthala have long been entrenched in a drawn-out conflict with the putrid Orcs and Goblins of the Maldakka mountain region. Facing exhaustion and famine, the troops of the High Elves have begun to lose their resolve. As a response, King Valdar has commanded a small band of elite warriors to deliver supplies and livestock to the famished elven troops. In anticipation of this tactic, the great Orc Warboss Sorah Saanech has rallied a warband of Orcs in order to rush the High Elf supply train in a surprise attack. The will of the High Elves is strong, but determination alone may not be enough to break the powerful line of the surging Orcs.
Empire (Solo Campaign)